Objectives of the Event/Program: To engage students in scientific thinking and learning through interactive mobile games. The event aims to combine education with entertainment, providing a platform for students to apply scientific principles in a fun and competitive environment.
Brief Description of the Program: The Science Day event featured mobile-based games such as “Brain it On,” a physics-based game, and “Little Alchemy,” a chemistry-based game. A total of 54 students registered for the event, with 29 students participating until the end. The games were designed to enhance critical thinking, problem-solving skills, and a deeper understanding of scientific concepts through interactive gameplay. The event not only provided educational value but also ensured that students had fun and enjoyed the learning process.
Key Outcome of the Event:
• Enhanced Learning: Students gained practical insights into physics and chemistry concepts through engaging gameplay.
• Increased Participation: A notable number of students actively participated and completed the games, indicating high engagement levels.
• Recognition of Talent: The top three students were recognized for their exceptional performance:
Ninganna S Boli – 23BECS143
Bhanu Teja Reddy Gangireddy – 22BTAI166
Irfan Ahmad- 22BTCS119